A solo developer's journey to create a grindy MMORPG focused on progression and adventure.
24 years old, based in Germany. Creating games in Unity for 7 years and passionate about 3D modeling in Blender.
I'm Tobias, a 24-year-old solo developer based in Germany. I completed my apprenticeship as an IT Specialist for Application Development and have been creating games in Unity for about 7 years.
Beyond game development, I'm passionate about 3D modeling in Blender and love creating cool things. I also play the electric guitar and piano in my free time.
Gildwall is my current focus, a grindy MMORPG that I'm building from the ground up, combining my love for game development, 3D art, and creating meaningful progression systems.